![]() It may set many dynamic linked library locations to homebrew directories by default, so if you are using Macports, you will need to change them to /opt/local/lib/(library name).dylib. If not, standard make file generator is the default that you can use to build the project via command line.Īfter this, you will end up having to tell CMake where the sound libraries are located, so some options must be changed (you may need to switch to advanced view to see these options). If you would like to program with an Xcode project, choose Xcode. When you click configure, it will ask for a project generator to use. It is recommended that the build directory is created inside the source code. When you run the CMake application, you will be greeted with a window asking for a source code path and a build directory. Place the dynamic library and include folder where you would like them for configuring with CMake. There should also be an include folder within the base zmusic folder. ![]() It should create the latest libzmusic.dylib and libzmusiclite.dylib with dynamic links. Or create a build folder within the directory, open cmake, set the source code folder to zmusic and the output folder to build, press configure, then generate. If the zmusic library is not included with the gzdoom repository, get ZMusic hereĬd to the zmusic directory and type make. It is recommended that you use a recent version from the Git repository to compile, but you may use an older version's source from the ZDoom Downloads Page if desired. Once that’s done, type sudo port install libjpeg-turbo fluidsynth openal-soft libsndfile mpg123 +universal To get Macports, download the package installer here and install. In case you don't have Xcode Command Line Tools, this can be installed with this command line on the terminal:Īfter installing xcodetools, set the compiler for make. FluidSynth, OpenAL-Soft, libsndfile and mpg123 (note that OpenAL-Soft is different from the OpenAL framework already provided by Apple, not compatible with GZDoom).Macports or Homebrew (this must be installed after Xcode Command Line Tools).Xcode Command Line Tools, which contains the compilers and git tools.Xcode 12.4 and above, the latest one is available here (requires free registration).A Mac computer supporting OpenGL 3.3 and above (a list is available here).
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